fix skip condition
continuous-integration/drone/push Build is passing Details
continuous-integration/drone/pr Build is passing Details

This commit is contained in:
Jay 2021-07-08 00:21:40 +08:00
parent 3004d0837d
commit 4ebc8d6a14
1 changed files with 10 additions and 3 deletions

View File

@ -54,10 +54,17 @@ func main() {
// channel closed // channel closed
return return
} }
if event.Op&fsnotify.Write == fsnotify.Write { // 改成有變動就reload
if event.Op&fsnotify.Write == fsnotify.Write || event.Op&fsnotify.Chmod == fsnotify.Chmod {
// send reload channel // send reload channel
reloadChan <- struct{}{} reloadChan <- struct{}{}
} }
if event.Op&fsnotify.Remove == fsnotify.Remove {
watcher.Remove(cfgPath)
if err := watcher.Add(cfgPath); err != nil {
log.Fatal(err)
}
}
case err, ok := <-watcher.Errors: case err, ok := <-watcher.Errors:
if !ok { if !ok {
// channel closed // channel closed
@ -113,8 +120,8 @@ func runService(reload <-chan struct{}) {
} }
return return
} }
if time.Since(lastReload).Seconds() < float64(2*time.Second) { if time.Since(lastReload).Seconds() < (2 * time.Second).Seconds() {
break continue
} }
lastReload = time.Now() lastReload = time.Now()