Jeff Avallone
f0c25dfc41
Simplifying code related to passing rendering through to nested node
2014-12-10 19:01:57 -05:00
Jeff Avallone
ff7525a6e4
De-duplicating code to render subexp and charset containers
2014-12-10 18:27:07 -05:00
Jeff Avallone
fc7032241f
Short-circuiting the render of nodes.
...
This will reduce the depth of nesting of elements (and hopefully make
final positioning easier)
2014-12-10 17:16:21 -05:00
Jeff Avallone
6dcc5f48c4
Adjusting positioning of loop and skip lines
2014-12-10 17:14:14 -05:00
Jeff Avallone
b13ee3add2
Removing some connecting lines
...
This is in preparation for properly aligning nodes and simplifying the
connecting lines to reduce the number of path elements required.
2014-12-10 17:13:23 -05:00
Jeff Avallone
6ab5b2993b
Removing references to "self"
2014-12-10 17:01:21 -05:00
Jeff Avallone
035984a61c
Adding class to labels
2014-12-10 17:00:04 -05:00
Jeff Avallone
0b85f552c3
Setting class names of nodes automatically
2014-12-10 16:57:42 -05:00
Jeff Avallone
60d7cab504
Adding code to indicate subexpression numbers
2014-12-10 06:18:55 -05:00
Jeff Avallone
4a8103f404
Still working on the connecting lines
2014-12-09 21:32:13 -05:00
Jeff Avallone
629faf7086
Adjusting connecting line positioning
2014-12-09 21:10:42 -05:00
Jeff Avallone
e6e8a1ed54
Tweaking connector lines
2014-12-09 21:04:14 -05:00
Jeff Avallone
975780609d
Fixing label positioning in charset nodes
2014-12-09 21:00:36 -05:00
Jeff Avallone
e26d91bae5
Fixing label positioning in subexp nodes
2014-12-09 20:22:44 -05:00
Jeff Avallone
27a23162b4
Removing some dead code
2014-12-09 20:09:27 -05:00
Jeff Avallone
7082a670d6
Extracting code to layout elements vertically
2014-12-09 20:08:34 -05:00
Jeff Avallone
0f97afd880
Fixing font size of charset label
2014-12-09 19:03:50 -05:00
Jeff Avallone
cd11b7e6e5
Centralizing some of the layout code
2014-12-09 19:02:31 -05:00
Jeff Avallone
7ed865ecdb
Normalizing function names
2014-12-09 18:08:40 -05:00
Jeff Avallone
7ab386e7a4
Cleanup of match fragment rendering
2014-12-09 17:56:22 -05:00
Jeff Avallone
5a4c62c2c0
Cleanup of charset range rendering
2014-12-09 17:51:04 -05:00
Jeff Avallone
0cb090bc10
Cleanup of charset rendering code
2014-12-09 17:48:44 -05:00
Jeff Avallone
3bbd55c36a
Refactoring code for escape display
2014-12-09 17:43:05 -05:00
Jeff Avallone
ae064b2b8e
Adding rendering for Subexp
2014-12-07 21:16:23 -05:00
Jeff Avallone
e99c284216
Rendering CharsetRange
2014-12-07 17:51:13 -05:00
Jeff Avallone
fadfaee440
Adding code to render charsets
2014-12-07 17:38:24 -05:00
Jeff Avallone
9cc23183be
Adding rendering code for escape, literal, and "."
2014-12-07 15:26:45 -05:00
Jeff Avallone
f5d1e734f1
Removing Terminal type and replacing with Literal, Escape, and AnyChar
...
This is to eventually simplify the combining of Literals together (and
to actually make it work correctly, since terminals should not have been
merged)
2014-12-06 16:03:58 -05:00
Jeff Avallone
41c11ad5d4
Fixing bug with concatenation of literals
2014-12-06 15:46:46 -05:00
Jeff Avallone
d2b96c7833
Adding code to render loop and skip paths for repetitions
...
This currently breaks the rendering and will need more work. Also need
to add labels for {a,b} syntax
2014-12-06 12:34:00 -05:00
Jeff Avallone
d9abd5f139
Removing an extraneous connecting line
2014-12-04 21:23:18 -05:00
Jeff Avallone
e1c299453c
Reducing the number of path elements that are generated
2014-12-03 20:35:26 -05:00
Jeff Avallone
5a000ec302
Adding spacing between MatchFragments
2014-12-03 20:26:09 -05:00
Jeff Avallone
502e4494d9
Some cleanup
2014-12-03 20:20:08 -05:00
Jeff Avallone
e7e97b0008
Adding lines before and after main Regexp body
2014-12-03 20:14:56 -05:00
Jeff Avallone
d1a058768e
Adding some styling to start and end anchors
2014-12-03 20:02:56 -05:00
Jeff Avallone
a88c4821b7
Refactoring to remove the container argument to render methods
...
A reference was being kept generally, so it was more useful to keep it
connected to the node
2014-12-03 18:59:59 -05:00
Jeff Avallone
6a9d498bf6
Refactoring to not render connectors for a Regexp with one Match
2014-12-03 18:46:48 -05:00
Jeff Avallone
fe6727b79a
Removing some debugging code
2014-12-03 18:46:40 -05:00
Jeff Avallone
b364198030
Adding a MatchFragment rule
...
Also reducing the amount of object cloning that is being done
2014-12-02 21:09:20 -05:00
Jeff Avallone
7d84669536
First cut of rendering match elements
...
This is currently broken, but a starting point for further work.
2014-12-02 21:02:48 -05:00
Jeff Avallone
b9dd80a142
Adding type values to node extensions
...
These will be useful later
2014-12-02 20:10:56 -05:00
Jeff Avallone
1ffcd785f8
Changing names of grammar elements.
...
Starting with an "_" will prevent collisions with extensions
2014-12-02 19:59:10 -05:00
Jeff Avallone
9609b1d5b7
Refactoring bounding box rendering method
2014-12-02 19:15:19 -05:00
Jeff Avallone
5afb4fa717
First pass for getting flow lines in place
...
This could use some refactoring
2014-11-30 21:20:03 -05:00
Jeff Avallone
f8cded8eac
Adding first cut of code to render alternations
...
Still need to implement lines to the individual parts
2014-11-30 17:54:12 -05:00
Jeff Avallone
ed2c26c39e
Adding basic code to render stand and end indicators
2014-11-30 15:36:53 -05:00
Jeff Avallone
30d88810d0
Creating Base module and extracting placeholder rendering
2014-11-30 14:10:27 -05:00
Jeff Avallone
4decff56e7
Cleanup of initial SVG rendering
2014-11-30 13:14:31 -05:00
Jeff Avallone
b1a615daf0
Adding line that somehow got deleted
2014-11-30 10:51:22 -05:00