Fixing lint warning that came with the new version of JSCS
Also some other minor code cleanup
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1bd3df524a
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@ -78,7 +78,7 @@ export default class Parser {
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// Render the parsed expression to an SVG.
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render() {
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var svg = Snap(this.container.querySelector('svg'));
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let svg = Snap(this.container.querySelector('svg'));
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return this.parsed.render(svg.group())
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// Once rendering is complete, the rendered expression is positioned and
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@ -9,7 +9,7 @@ export default {
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// Renders the charset range into the currently set container
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_render() {
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var contents = [
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let contents = [
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this.first,
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this.container.text(0, 0, '-'),
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this.last
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@ -30,7 +30,7 @@ export default {
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},
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setup() {
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var addHex;
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let addHex;
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// The escape code. For an escape such as `\b` it would be "b".
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this.code = this.properties.esc.properties.code.textValue;
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@ -69,7 +69,7 @@ export default {
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7: ['Back reference (group = 7)', -1, false],
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8: ['Back reference (group = 8)', -1, false],
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9: ['Back reference (group = 9)', -1, false],
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0() {
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0: function() {
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if (this.arg) {
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return [`octal: ${this.arg}`, parseInt(this.arg, 8), true];
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} else {
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@ -29,12 +29,8 @@ export default {
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// Renders the match into the currently set container.
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_render() {
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var partPromises,
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items;
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// Render each of the match fragments.
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partPromises = _.map(this.parts, part => part.render(this.container.group()));
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let partPromises = _.map(this.parts, part => part.render(this.container.group())),
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items = _(partPromises).compact().value();
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// Handle the situation where a regular expression of `()` is rendered.
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@ -66,7 +62,7 @@ export default {
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// Returns an array of SVG path strings between each item.
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// - __items__ - Array of SVG elements or nodes.
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connectorPaths(items) {
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var prev, next;
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let prev, next;
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prev = util.normalizeBBox(_.first(items).getBBox());
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return _.map(items.slice(1), item => {
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@ -52,22 +52,21 @@ export default {
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// Renders label for the loop path indicating how many times the content may
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// be matched.
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loopLabel() {
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var labelStr = this.repeat.label,
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tooltipStr = this.repeat.tooltip,
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label, tooltip, labelBox, box;
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let labelStr = this.repeat.label,
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tooltipStr = this.repeat.tooltip;
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if (labelStr) {
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label = this.container.text(0, 0, [labelStr])
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.addClass('repeat-label');
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let label = this.container.text(0, 0, [labelStr])
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.addClass('repeat-label'),
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labelBox = label.getBBox(),
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box = this.getBBox();
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if (tooltipStr) {
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tooltip = this.container.el('title')
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let tooltip = this.container.el('title')
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.append(this.container.text(0, 0, tooltipStr));
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label.append(tooltip);
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}
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box = this.getBBox();
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labelBox = label.getBBox();
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label.transform(Snap.matrix().translate(
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box.x2 - labelBox.width - (this.repeat.hasSkip ? 5 : 0),
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box.y2 + labelBox.height));
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@ -116,17 +116,17 @@ export default class Node {
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//
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// - __text__ - String or array of strings to render as a label.
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renderLabel(text) {
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var group = this.container.group()
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let group = this.container.group()
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.addClass('label'),
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rect = group.rect(),
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text = group.text(0, 0, _.flatten([text]));
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label = group.text(0, 0, _.flatten([text]));
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return this.deferredStep()
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.then(() => {
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let box = text.getBBox(),
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let box = label.getBBox(),
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margin = 5;
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text.transform(Snap.matrix()
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label.transform(Snap.matrix()
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.translate(margin, box.height / 2 + 2 * margin));
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rect.attr({
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@ -140,12 +140,12 @@ export default class Node {
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// Renders a labeled box around another SVG element. Returns a Promise.
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//
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// - __label__ - String or array of strings to label the box with.
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// - __text__ - String or array of strings to label the box with.
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// - __content__ - SVG element to wrap in the box.
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// - __options.padding__ - Pixels of padding to place between the content and
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// the box.
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renderLabeledBox(label, content, options) {
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var label = this.container.text(0, 0, _.flatten([label]))
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renderLabeledBox(text, content, options) {
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let label = this.container.text(0, 0, _.flatten([text]))
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.addClass(`${this.type}-label`),
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box = this.container.rect()
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.addClass(`${this.type}-box`)
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@ -9,7 +9,7 @@ export default {
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// Renders the regexp into the currently set container.
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_render() {
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var matchContainer = this.container.group()
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let matchContainer = this.container.group()
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.addClass('regexp-matches')
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.transform(Snap.matrix()
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.translate(20, 0));
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@ -56,7 +56,7 @@ export default {
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// - __containerBox__ - Bounding box of the container.
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// - __match__ - Match node that the line will be drawn to.
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makeSide(containerBox, match) {
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var box = match.getBBox(),
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let box = match.getBBox(),
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distance = Math.abs(box.ay - containerBox.cy);
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// Only need to draw side lines if the match is more than 15 pixels from
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@ -79,7 +79,7 @@ export default {
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// - __containerBox__ - Bounding box of the container.
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// - __match__ - Match node that the line will be drawn to.
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makeCurve(containerBox, match) {
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var box = match.getBBox(),
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let box = match.getBBox(),
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distance = Math.abs(box.ay - containerBox.cy);
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if (distance >= 15) {
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@ -109,7 +109,7 @@ export default {
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// - __containerBox__ - Bounding box of the container.
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// - __match__ - Match node that the line will be drawn to.
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makeConnector(containerBox, match) {
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var box = match.getBBox();
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let box = match.getBBox();
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return `M0,${box.ay}h${box.ax}M${box.ax2},${box.ay}H${containerBox.width}`;
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},
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@ -76,7 +76,7 @@ export default {
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// Returns the path spec to render the line that skips over the content for
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// fragments that are optionally matched.
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skipPath(box) {
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var paths = [];
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let paths = [];
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if (this.hasSkip) {
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let vert = Math.max(0, box.ay - box.y - 10),
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@ -96,7 +96,7 @@ export default {
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// Returns the path spec to render the line that repeats the content for
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// fragments that are matched more than once.
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loopPath(box) {
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var paths = [];
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let paths = [];
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if (this.hasLoop) {
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let vert = box.y2 - box.ay - 10;
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@ -14,7 +14,7 @@ export default {
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// Renders the root into the currently set container.
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_render() {
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var flagText;
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let flagText;
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// Render a label for any flags that have been set of the expression.
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if (this.flags.length > 0) {
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@ -24,8 +24,6 @@ export default {
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// Render the content of the regular expression.
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return this.regexp.render(this.container.group())
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.then(() => {
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let box;
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// Move rendered regexp to account for flag label and to allow for
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// decorative elements.
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if (flagText) {
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@ -36,7 +34,7 @@ export default {
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.translate(10, 0));
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}
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box = this.regexp.getBBox();
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let box = this.regexp.getBBox();
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// Render decorative elements.
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this.container.path(`M${box.ax},${box.ay}H0M${box.ax2},${box.ay}H${box.x2 + 10}`);
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@ -34,7 +34,7 @@ export default {
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// **NOTE:** `this.label()` **MUST** be called here, in _render, and before
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// any child nodes are rendered. This is to keep the group numbers in the
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// correct order.
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var label = this.label();
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let label = this.label();
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// Render the contained regexp.
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return this.regexp.render(this.container.group())
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@ -63,7 +63,7 @@ export default class Regexper {
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// Event handler for URL hash changes. Starts rendering of the expression.
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hashchangeListener() {
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var expr = this._getHash();
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let expr = this._getHash();
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if (expr instanceof Error) {
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this.state = 'has-error';
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@ -85,11 +85,9 @@ export default class Regexper {
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// Detect if https://bugzilla.mozilla.org/show_bug.cgi?id=483304 is in effect
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detectBuggyHash() {
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var url;
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if (typeof window.URL === 'function') {
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try {
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url = new URL('http://regexper.com/#%25');
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let url = new URL('http://regexper.com/#%25');
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this.buggyHash = (url.hash === '#%');
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}
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catch(e) {
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@ -108,9 +106,8 @@ export default class Regexper {
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// automated testing, but also does some basic error handling for malformed
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// URLs.
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_getHash() {
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var hash;
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try {
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hash = location.hash.slice(1)
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let hash = location.hash.slice(1)
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return this.buggyHash ? hash : decodeURIComponent(hash);
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}
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catch(e) {
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@ -155,7 +152,7 @@ export default class Regexper {
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// Update the URLs of the 'download' and 'permalink' links.
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updateLinks() {
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var classes = _.without(this.links.className.split(' '), ['hide-download', 'hide-permalink']);
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let classes = _.without(this.links.className.split(' '), ['hide-download', 'hide-permalink']);
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// Create the 'download' image URL.
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try {
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@ -192,7 +189,7 @@ export default class Regexper {
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//
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// - __expression__ - Regular expression to render
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renderRegexp(expression) {
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var parseError = false,
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let parseError = false,
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startTime, endTime;
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// When a render is already in progress, cancel it and try rendering again
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